Logo Blogo
+ Le più votate | Le più recenti |

Segnalazioni degli Utenti

0 Vota

Bethesda Game Jam: ovvero Skyrim come sarebbe dovuto essere?

(http://www.youtube.com/watch?v=uFXJu9S7zNc)

Ieri Todd Howard durante una conferenza ha mostrato un video di alcune features che i developers hanno fatto (o almeno abbozzato) in una settimana "di libertà" dopo aver completato Skyrim

Boxeur360 - 3 mesi e 3 settimane fa
  • Profilo di Boxeur360

    Boxeur360

    2012-02-09 13:48:46 - #1

    Ecco la lista di cosa c’è nel video (da tradurre):

    Seasonal Foliage
    flow based water shader
    spears
    killcams for magic and arrows
    stealth enhancement ( water arrows and assassin vision )
    Guards can relight darkened areas
    dungeon enhancements like hanging structures and moving platforms
    water currents in dungeons
    dark dungeons
    new followrs commands for combat style , training distance equipment etc
    set favorites for followers
    adoption
    build your own home ( complete with skeletal butler )
    spells combinations flame + raise zombie = conjure flame atronach fear + healing = drain health
    goblins
    high level draugr
    waygate fast travel
    epic new mounts
    mounted combat
    dragon mounts
    soulbug familiar
    kinetic shout
    screen space ambient occlusion
    enhanced underwater visuals
    snow prints
    verlet surfaces for non rigid objects ( whip , flails , fat giant movable plants )
    ice and fire arrows
    werebear
    lycantropy perk tree
    vampire feeding
    become flying vampire lord
    vampire imp minions
    giant mudcrab

Registrati per commentare