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Bethesda Game Jam: ovvero Skyrim come sarebbe dovuto essere?
(http://www.youtube.com/watch?v=uFXJu9S7zNc)Ieri Todd Howard durante una conferenza ha mostrato un video di alcune features che i developers hanno fatto (o almeno abbozzato) in una settimana "di libertà" dopo aver completato Skyrim
Boxeur360 - 3 mesi e 3 settimane fa



















Boxeur360
2012-02-09 13:48:46 - #1Ecco la lista di cosa c’è nel video (da tradurre):
Seasonal Foliage
flow based water shader
spears
killcams for magic and arrows
stealth enhancement ( water arrows and assassin vision )
Guards can relight darkened areas
dungeon enhancements like hanging structures and moving platforms
water currents in dungeons
dark dungeons
new followrs commands for combat style , training distance equipment etc
set favorites for followers
adoption
build your own home ( complete with skeletal butler )
spells combinations flame + raise zombie = conjure flame atronach fear + healing = drain health
goblins
high level draugr
waygate fast travel
epic new mounts
mounted combat
dragon mounts
soulbug familiar
kinetic shout
screen space ambient occlusion
enhanced underwater visuals
snow prints
verlet surfaces for non rigid objects ( whip , flails , fat giant movable plants )
ice and fire arrows
werebear
lycantropy perk tree
vampire feeding
become flying vampire lord
vampire imp minions
giant mudcrab