Specifiche di Xbox 360?

Non tutti sono molto convinti dalla cosa, comunque stamattina hanno pubblicato un po’ tutti queste nuove specifiche di Xbox 360, spuntate su un forum nella perplessità generale.

Le prendo e le posto con il beneficio del dubbio, ma é alquanto plausibile che non siano del tutto attendibili..

2 types of Xbox Live:
Xbox Live Silver (no subscription required)

Live Gold (subscription benefits)

Features for Gold service
(S) Also for Silver
(O) Also for Offline

Seamless transition to Xbox Live account from Xbox to Xbox 360
- Access to

MMOs (additional fees may apply) (S)
- Free Xbox Live weekends (S)

Multiplayer online gameplay
- Avatar for gamer profile(S)(O)
- Motto for

gamer profile (S)(O)
- Personalized look for Xbox System Guide (S)(O)

Offline achievments (S)(O)
- Online achievements (S)
- Access to other

players’ Gamer cards via Live (S)

- Cumulative gamer score (S)(O)
- Location/language profile (S)(O)

Reputation (S)
- Enahnced matchmaking using above
- Skill level

- Gameplay style profile (casual, competitive, etc.)
- Recent

players list (S)
- Free and premium download game content(S)
- Free and

premium downloadable movies, music, tv (S)
- Downloadable demos/trailers

- Microtransactions (S)
- Custom playlist in every game (S)(O)

Play music from portable devices (S)(O)
- View images from digital camera

- Strem media from Windows XP (S)(O)
- Interactive screen savers

- Track info for CDs (S) (O)
- Communication with voice, video or

text (S)

The Hardware:
1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom,

CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9,

720p and 1080i, anti-aliasing
3. Customizable face plates to change

4. 3 USB 2.0 ports
5. Support for 4 wireless controllers

Detachable 20GB drive
7. Wi-Fi ready

Custom IBM PowerPC-based CPU
- 3 symmetrical cores at 3.2 GHz each
- 2

hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2


CPU Game Math Performance
- 9 billion dots per second

Custom ATI Graphics Processor
- 500 MNz
- 10 MB embedded DRAM

48-way parallel floating-point shader pipelines
- unified shader


- 700 MNz DDR

Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s

memory bandwidth to EDRAM
- 21.6 GB/s frontside bus

- Mulitchannel surround sond output
- Supports 48khz 16-bit

- 320 independent decompression channels
- 32 bit processing

256+ audio channels

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